Tainted Grail: Conquest Review



Tainted Grail: Conquest is a thrilling take on the rogue-lite deckbuilding genre, and brings the world of the Tainted Grail board game to life. The players find themselves in a broken reality plagued by Wyrdness, and to fix it, a mysterious creature tells them to hunt down four powerful enemies. All of this is set against a dark Arthurian backdrop that will keep players guessing as to what’s really going on. It combines elements of town-building, rouge-lites, deck building, and RPGs to tell its unique narrative. Tainted Grail fans probably already have an idea of what to expect, but those who have never played the board game will likely have their first experience with Tainted Grail: Conquest. At its core, this is a deck-building rogue-lite, so players who aren’t fans of those genres may want to steer clear. That said, for dedicated fans who enjoy these games, Tainted Grail: Conquest is a great choice. Players may be familiar with this type of gameplay from 2017’s incredibly popular Slay The Spire, which practically created its own subgenre. There are currently nine classes to choose from in Tainted Grail: Conquest, but there may be more to come after launch. Each of these classes provides a completely different experience from the others, which encourages replayability. Players will probably want to stick with the class they’re comfortable with, but trying new classes can be very rewarding. The nine classes currently in the game are Wyrdhunter, Pathfinder, Berserker, Summoner, Necromancer, Blood Mage, Apostate, Sentinel, and Zealot. These classes have unique ultimate skills, passive skills, and card decks. For many of these classes, it’s pretty easy to parse what they do. Berserker is a very high risk/high reward damage dealer, Summoner summons minions to aid in battle, but others are less clear cut. Wyrdhunters, for example, focus on dealing multiple hits to build a powerful attack, and Pathfinders get stronger every turn they avoid taking damage. If there are any complaints about the classes, it’s that the three magic classes are very similar. The Summoner, Necromancer, and Blood Mage all focus on summoning allies to aid in the fight, but they do so in different ways. Because of this, players have to strategize differently for each class. Once a class is chosen, players will find themselves in their village, which starts out more like a ghost town. In many different player runs, NPCs can be found, rescued, or convinced to stay in town, unlocking their services for later runs. The town is quite small, but it offers some bonuses that will permanently upgrade the player and make future runs more manageable. As can be expected from any rogue-lite game, Tainted Grail: Conquest is not easy. Difficulty is a hot topic in the gaming community at the moment, with some feeling that easy modes should be included to make the game more accessible and others preferring the games to stay at a default setting only. Tainted Grail: Conquest sides with the former group, but does so in an interesting way. Instead of starting the game as normal, players can enter the Situations menu and play in easy mode. This will automatically give them an entire town, unlock all cards and passive abilities, and take the opponents down a bit. It’s a great way to include more casual players without taking anything away from those who prefer a challenge.

