Ghost of Tsushima: Director’s Cut Review

One of the last major PlayStation 4 exclusive games released before the PS5 launch was Sucker Punch’s Ghost of Tsushima, an open world samurai game that debuted to rave reviews in 2020. Sucker Punch capitalized on the popularity of Ghost of Tsushima by bringing it to Sony’s next-generation console in the form of Ghost of Tsushima: Director’s Cut, which is by far the best way to experience the game. Ghost of Tsushima: Director’s Cut is also available on PS4, but those who want a truly definitive experience will want to play the PS5 version of the game. Ghost of Tsushima: Director’s Cut on PS5 makes a gorgeous game even more stunning, maintaining 4K resolution at 60 frames per second. The game runs incredibly smoothly on the PS5, and while it’s a top notch experience on the PS4, those who have the chance to play the game on the PS5 will definitely find it hard to go back. Not only does Ghost of Tsushima run and look better on PlayStation 5, but it also has other improvements, taking advantage of the console’s unique features. Much has been said about the PlayStation 5 DualSense controller’s haptic feedback and adaptive triggers, but they’re truly a game-changer in the right hands. Sucker Punch uses haptic feedback and adaptive triggers to great effect in Ghost of Tsushima: Director’s Cut on PS5, using haptic feedback to let players feel their sword tearing through enemy Mongols and dramatically improve immersion of bows using the adaptive trigger. Ghost of Tsushima: Director’s Cut’s PS5 enhancements are incredible across the board, elevating a great game to the next level. Returning Ghost of Tsushima players will love the DualSense features, virtually no load times, and performance upgrades. Alongside games like Astro Bot: Rescue Mission and Returnal, Ghost of Tsushima: Director’s Cut on PS5 is one of the best examples of how developers can use the console’s unique features to truly enhance gaming experiences. gameplay. While these PS5 improvements are significant, at its core, Ghost of Tsushima: Director’s Cut is still the same game as the PS4 version. This means players are on a vast, epic, open world samurai adventure that will see them cut down countless Mongol enemies, expand Jin’s abilities by leveling up and spending skill points, freeing sections of the map, collecting resources for crafting, and completion. various tasks typical of the genre. Ghost of Tsushima’s adherence to established open world game tropes has always been its weak spot, and it really wasn’t possible for Sucker Punch to correct that problem in the Director’s Cut. This means that many of the activities that players will engage in will be very familiar before they spend all that much time in Ghost of Tsushima: Director’s Cut, with repetitive open world tasks that quickly lose their appeal. their brightness. iki island leaves Many of these recurring activities return for Ghost of Tsushima: Director’s Cut main draw, the Iki Island expansion. Players will find themselves doing a lot of familiar tasks while exploring Iki Island, though that doesn’t mean the expansion is a disappointment. While many of the mission objectives and activities don’t really break new ground, Iki Island is still a lot of fun to explore and for returning players, the large amount of new story content is a major selling point. Ghost of Tsushima: Director’s Cut introduces the Iki Island expansion and new antagonist, The Eagle. It’s more of the same kind of experience that the base Ghost of Tsushima game offered (although a new enemy type shakes up the combat a bit), so while there’s some repetition, it lets players experience of more intense samurai action and engage. more jaw-dropping sights. Iki Island is full of Easter eggs and other interesting secrets to discover, and is definitely worth the price of admission for any fan of the base game. It’s more of the same, but that’s exactly what Ghost of Tsushima fans are looking for in an expansion, anyway. Ghost of Tsushima players can access the Iki Island expansion once Act 2 of the game is reached. Ghost of Tsushima PS4 saves transfer to PS5, so anyone who’s already played the base game on PS4 can jump right into the new content. Iki Island has new sights to see, stories to experience, challenges to overcome, and trophies to unlock, and should keep fans busy for at least another 10 to 15 hours or more if they want to do all it has to offer. ghost of tsushima pets Since the base game Ghost of Tsushima takes around 60 hours to fully complete on average, Iki Island makes a massive game even bigger. But single-player story content isn’t the only thing Ghost of Tsushima: Director’s Cut has to offer. The Ghost of Tsushima: Legends multiplayer experience is also back, though it’s missing one of its major new additions at the time of this writing. On September 3, Ghost of Tsushima: Legends will add the Rivals game mode. In Ghost of Tsushima: Legends’ Rivals mode, two teams compete to eliminate hordes of enemies and are able to spend Magatama to make their opponents’ lives miserable. This mode won’t be available to play in Ghost of Tsushima: Director’s Cut at launch, but its arrival on September 3 should go a long way to giving the game more value. As it says, Ghost of Tsushima: Director’s Cut is the comprehensive, definitive Ghost of Tsushima experience. Its new multiplayer mode isn’t in the game yet but is coming soon, and in the meantime, fans still have the current Ghost of Tsushima: Legends experience to check out, the base game’s story mode with PS5 features, and the big Iki Expansion of the island. Newcomers and returning fans alike have reason to check out Ghost of Tsushima: Director’s Cut, which will hopefully keep fans satisfied until they get their hands on the first Sucker Punch game made exclusively with that in mind. the PlayStation 5. Ghost of Tsushima: Director’s Cut is out now on PS4 and PS5. Today Technology was provided with a PS5 code for this review.

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