Final Fantasy Pixel Remaster Review

The original Final Fantasy first launched over 30 years ago, and it along with many other classic titles has been ported, remastered, and re-released dozens of times. So, Final Fantasy Pixel Remaster is the latest in Square Enix’s long line of re-releases of the classic series for modern systems, though this latest one is specifically made for PCs and Mobile devices. This latest remaster is a bit of a mixed bag, where the pixelated sprites and tiles look amazing, but each game loses a bit of individuality for making a cohesive collection. While Final Fantasy Pixel Remaster is still a great way to add classic titles to modern, digital libraries, it falls short of capturing the allure of each title’s previous releases. At the time of this writing, only the first three titles in the Final Fantasy Pixel Remaster have been released, with the last three expected to be released later in 2021. Looking at these three earliest titles on their own, each is a competent remaster that brings three NES-derived games to a widescreen setting, with a sleek new UI. It’s easier to compare them to retro-throwback titles made by indie developers than to their original form, because they’ve been so effectively brought into the modern age of gaming. warriors of light looking at the horizon To compare this latest release to a previous attempt to reintroduce an older Square Enix IP, it might be best to see how it stacks up against the Chrono Trigger PC port. Fans and critics alike panned the game for its ugly UI and poorly rendered map tiles – particularly the overworld map – which looked even worse on high-end PCs than the original did on standard definition on SNES. In contrast, the menus and fonts in Final Fantasy Pixel Remaster look great, and each section of each game’s world is well recreated in a widescreen format better suited to modern monitors. On top of the brilliant visuals, there’s also the matter of the new sound design that brings the music of Final Fantasy Pixel Remaster to life like never before, even in other re-releases of these classic titles. Newly arranged and remastered musical tracks elevate classic 8-bit music. Square Enix seems so proud of these new tunes that players can listen to each track individually, or play the entire title album in a playlist, from the extra menus on each title screen game. Each of the games also has full controller support allowing the player to have a similar feel to previous releases of each title on older consoles or setting up for the arrival of Final Fantasy Pixel Remastered on Steam Deck. The keyboard controls are also responsive and well designed for those who prefer to use the keyboard alone or with the mouse, and the keys rebound easily if players have a favorite setting. Unfortunately, it doesn’t matter if the player is using a mouse or not, there is no setting in the game to remove the visual from the screen without hiding it in the corner. onion knight name entry From here, the praise starts to back off, as some of the new UI elements start to take a step too far in quality of life, essentially allowing the game to play itself and leaving little for the players. to do alone. . It starts small, with new maps in each location that reveal tons of secrets, and takes the sense of discovery out of exploring dungeons and villages by showing everything from the moment the player enters a new screen. They’re a big help when stuck in some of the maze-like dungeons these classic titles are known for, but they change the experience from exploration to checking off items on a list once revealed all the treasures. This can be mitigated in each game in Final Fantasy Pixel Remaster simply by turning the player off the map, but the major issues with the overly helpful UI become more apparent when it comes to combat. One thing fans can always count on is that any Final Fantasy will have its fair share of grinding, and the early entries of the series are some of the most notable for this exact mechanic. However, to mitigate this effect and make fighting through random encounters that can become repetitive and frustrating during the 20-30 hours each game takes to beat, Final Fantasy Pixel Remaster added a feature which auto-battle. It will actually remember the last input players chose during the battle, or sometimes optimize the choices based on the specific scenario, and keep making the same decision until the end of the battle, while also speeding up the pace of battle. The result is very mobile friendly and can eliminate a ton of tedium of repeatedly having to enter the same commands over and over again. An unfortunate side effect is that the game allows players to skip most of the combat and allow the auto-battler to engage the game mechanics for them. In general, the tougher encounters can’t be beat this way, but leading them lacks some of the luster they used to hold when players aren’t forced to power through wave after wave of enemies to reach the most memorable bosses in Final Fantasy Pixel Remaster. This acts as a big help to keep the constant random battles from becoming frustrating, but if Square Enix is ​​looking to improve the grinding, letting the game itself is not the best way to do it. This is especially telling when previous ports of other titles like PC and PS4 Final Fantasy 7 provide options to change the pace of the game and remove random battles altogether. firion fighting monsters It’s not all quality-of-life changes that make the game easy to divert interest, however, as the new save functions added to each game are massive improvements over these classic titles. The simple addition of giving players an autosave that activates when entering a new area as well as a quicksave that can be activated at any time greatly enhances the feel of exploring dungeons and villages. By giving players more ways to save than just going to the overworld, the penalty for failing a battle is lowered in a way that encourages exploration of Final Fantasy Pixel Remaster’s dungeons. The design of the menus and text bubbles found in each of the remastered titles may be what alienates fans the most, as it has been a point of contention for some of Square Enix’s other remakes and remasters. While the font is easy to read and easy to use for both PC and Mobile devices, both platforms where Final Fantasy Pixel Remaster will be released first, it lacks some of the character held by the bolder text in previous versions of every game. On a note of visual UI expression, text bubbles have forgotten the character portraits that previous versions held for main characters in favor of a simple name for cutscenes and lower quality sprites when in main menu. It’s one of many changes that help tie the games together but prevent either title from standing on its own. Instead, all three games available for Final Fantasy Pixel Remaster so far look and feel too similar, and almost capture the same gameplay feel as a typical RPG maker game. warrior of light fighting goblins Overall, the changes found in Final Fantasy Pixel Remaster improve the graphics of some 30-year-old games, bringing them up to the modern standard set by pixelated throwbacks. The new music also helps bring each game to life in ways that these classics haven’t achieved in many of the older versions to date. However, many UI and quality of life changes have robbed each game of some of their individuality and the draw to explore their worlds and the depth of their combat. However, for fans of the classic series, or newcomers looking for a quality introduction to the older games, Final Fantasy Pixel Remaster is a great way to experience the series. Then, of course, there are hours and hours of content across all the games in the collection to consider. It’s not perfect, but it’s easy to get players lost in the same stories and endless battles that Square Enix first introduced with the original launch on the NES. The first three Final Fantasy Pixel Remaster titles are available now for Mobile and PC via Steam, with the three remaining games slated for release later in 2021. Today Technology was provided with a Steam code for this review.

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